DevLog 006 - V0.1.9.9 Almost There!
Todays post is going to be short as time is so limited right now. Instead of doing any posts or updates on the site, I've been spending that time hard at work on this latest version of the game. It's got a lot of new things from the last post. There is a new Game Log that will report what's happening in the game. It helps a-lot now as there are no effects to help give a visual queue that things are happening. The new UI for Cards your hand/graveyard/in-play display has been updated to be easier to use. The Action Stack, Reaction Select and Targeting windows are now draggable. Yet the biggest of them all is that all the cards and champions are done. I'm still doing some hardcore testing on everything but so far the last 2 days everything has been working as expected. Saying all of that to say there is one issue that I'm just not 100% sure what's going on yet, but sometimes the game will just exit to the main menu. It's not consistent which makes tracking it down so much harder. Until more people are playing and engaged in the project, I'm going to have to let it ride. That issue outstanding there isn't much functional work to be done, and most of it can be pushed to the Public Test phase.
I want to wrap today's post up with some words on the Public Test that will hopefully be hitting by the end of Feb. In this version shooting for v0.2 there will be ART! If you've checked out some of the art for the game already, we will be doing that but in 3D. Well not all of it, as much as I can afford to have made, which hopefully will be 2 characters, some generators and the battle scene version 1. This will hopefully start to show how the finished version will look and feel. At least that's my hope.