Champions

22champions


Aerial Stryker

Aerial Stryker

Ranged

Aerial Stryker

Ranged

Dart [3AP] - Move up to 2 Spaces (Action)

Bob the Blob

Bob the Blob

Melee

Bob the Blob

Melee

[Passive] - When using a Basic Attack on a Board Item, this Champion has ATK +5

Bob Attacks [7AP] - Target Champion, Range 1.

Target Champion is Immobile for 2 Turns or until this Ability is used again.

(Immobile: Unable to Move) (Action)

Callus Hellhound

Callus Hellhound

Melee

Callus Hellhound

Melee

[Passive] - Only once per turn, when this Champion takes HP Damage it gets +X Attack OR +X Shield.

Where X is 5 - (amount of times used).

Will not trigger after the 5th use.

Channeler

Channeler

Magic

Channeler

Magic

[Passive] - All friendly mages get +1 Shield

Mages Delight [10AP] - Target Champion takes 3 * (Number of Friendly Mages you have on the board) Damage, Range 2. (Action)

Cryptronix Knight

Cryptronix Knight

Melee

Cryptronix Knight

Melee

Coin Attack Power Up [3AP] - +6 Attack & -5 Shield until the beginning of your next turn. (Action)

Cryptronix Wizard

Cryptronix Wizard

Magic

Cryptronix Wizard

Magic

Cha Ching [1AP] - Do 1 HP Damage to Crypto Wizard and instantly gain 3AP (Action)

Share The Wealth [5AP] - 3 Damage to all Enemy Champions, and this Champion loses 7 HP (Action)

Dasiy Reign

Dasiy Reign

Ranged

Dasiy Reign

Ranged

Volly [10AP] - Do 4 HP Damage to up to 3 Target Champions, Range 3 (Action)

Day Imp

Day Imp

Melee

Day Imp

Melee

Imp Bumps in the Day [5AP] - +6 Shield to Target Champion, Range 2 (Action)

Direct Damage Mage I

Direct Damage Mage I

Magic

Direct Damage Mage I

Magic

Tim Time [3AP] - Deal 1 HP Damage to Champion, Range 2 (Action)

Field Medic

Field Medic

Magic

Field Medic

Magic

Heal [10AP] - Heal Target Champion 10HP, Range 3 (Action)

Healer

Healer

Magic

Healer

Magic

Heal [6AP] - Heal Target Champion 5 HP, Range 3 (Action)

Ice Mage I

Ice Mage I

Magic

Ice Mage I

Magic

Freezeems [3AP] - Target Champion gets -1 Movement until your next turn, Range 2 (Action)

Illusionist

Illusionist

Magic

Illusionist

Magic

[Passive] - When this Champion is hit and losses HP it can move to any open space, Range 3

Mc Beany M.A.X.

Mc Beany M.A.X.

Melee

Mc Beany M.A.X.

Melee

[Passive] - +3 Max AP

Night Imp

Night Imp

Melee

Night Imp

Melee

Night Boost [5AP] - +10 Attack until end of turn, Night Imp takes 5 HP Damage (Action)

Pherox Fire Mage

Pherox Fire Mage

Magic

Pherox Fire Mage

Magic

Flames of the Old [10AP] - Deal 8 Fire damage to 3 tiles in any one direction (Action)

Pherox Grunt

Pherox Grunt

Melee

Pherox Grunt

Melee

[Passive] - Once per turn when this Champion uses it's basic attack, and deals HP damage, add a +1 Attack

Pherox Melee

Pherox Melee

Melee

Pherox Melee

Melee

[Passive] - This Champion gets +2 Attack and +2 Shield for every 2 Melee you have on the board

Sir Frogly

Sir Frogly

Melee

Sir Frogly

Melee

Tong in Cheek [7AP] - Deal 5 Damage to Target Champion, Range 2, that Champion can not attack on the next turn. (Action)

Speed Mage I

Speed Mage I

Magic

Speed Mage I

Magic

Speed Boost [6AP] - Target Champion gets +1 Movement until end of turn, Range 2 (Action)

War Drummer

War Drummer

Melee

War Drummer

Melee

Battle Cry [4AP] - All Friendly Champions within Range 2, get +2 Attack, until end of turn (Action)

Witch Doctor

Witch Doctor

Magic

Witch Doctor

Magic

Dark Heal [XAP] - Deal 10 HP Damage to Witch Doctor & Target Champion in Range 3 gets 5 + X HP (up to max HP) (Action)