Release Notes

v0.1.9.9 Feburary 6th 2021
Client Updates
  • UI was moved around a little bit
  • Update to make the Action Stack, Reaction Stack and Targeting windows dragable
  • Update to how the Hand is loaded
  • Update to the Champion ability menu to not even allow you to press the button when you don't have enough AP
  • Update to Action Stack Display to now show the Source and Target names
  • Update to allow Items to be played in the Action Stack as a Reflex
  • Update to the Bench and Graveyard panels for local and remote player
Server Updates
  • the following Champions have been updated/fixed/implemented and should work;
    • Direct Damage Mage I
    • Ice Mage I
    • Battlemon Melee
    • Channeler
    • Callus Hellhound

    please report any issues with them so I can get them fixed.

  • Fixed an issue that was causing Champion abilities to not reduce AP
  • Fixed an issue where the cost for Cards and Abilities were still using the old system
  • Added and updated some of the Game Log Messges
  • Added new trigger for on_leaves_play for champions and cards
  • Added the must needed Instance Data to Game Cards and Champions, now data that was only stored per session is now persistent
  • Added new Death Message when a champion is destroyed
  • Updated to allow Items to be played in the Action Stack as a Reflex
  • Changed how the Turn AP Generators are created, now they will always generate a 2AP 6HP Generator for 3AP

v0.1.9.7 Feburary 3rd 2021
Client Updates
  • Fixed the Card filters, the text filter should work now when empty and the clear button should always work
  • Fixed issue where a new Deck would not automaticly load when you created it
  • Update to sync code, trying to fix rare issue of game going back to main menu on resume game
Server Updates
  • the following cards have been updated/fixed/implemented and should work;
    • Red Hot Fork
    • Eagle Power (renamed from Eagle Eye)
    • Ice Storm
    • Sure Shot
    • Galatic Helm
    • Frost Strike I
    • Frost Strike II
    • Frost Nova
    • Frost Bolt
    • Electrified Pit
    • Dart
    • AP Generator XXXX (renamed from AP Banner XXXX)

    please report any issues with them so I can get them fixed.

  • the following Champions have been updated/fixed/implemented and should work;
    • Aerial Stryker
    • Channeler
    • Bob the Blob
    • Battlemon Fire Mage
    • Crypto Knight
    • Crypto Wizard
    • Dasiy Reign
    • Day Imp
    • Direct Damage Mage I
    • Field Medic
    • Healer
    • Ice Mage I
    • McBeany M.A.X.
    • Night Imp
    • Speed Mage I
    • Witch Doctor

    please report any issues with them so I can get them fixed.

  • Many Cards, Champions, and base code has had a round of Game Log Messages added to help understand what's happing as the game visuals develop

v0.1.9.6 Feburary 2nd 2021
Client Updates
  • Fixed issues in the Reacitons from Champions like Callus Hellhound
Server Updates
  • the following cards have been updated/fixed/implemented and should work;
    • Span of Flames
    • Wildfire
    • Nova Blast
    • Safe Haven
    • Sword Stab I
    • Sword Swipe I
    • Tower of Thought

    please report any issues with them so I can get them fixed.

  • Update to the Reaction Stack handling, its still a work in progress, but seems to be working

v0.1.9.6 Feburary 2nd 2021
Client Updates
  • Reduced the amount of debug logs happening in the client
  • Update to Hand Sync bug where cards would sometimes disappear from your hand
  • Fixed an issue where Action based targets were not being cleared
  • Added new GameLog at the bottom of the in-game screen, this will have more output as I update the server to send better messages on what's happening.
Server Updates
  • the following Reflex cards have been updated/fixed/implemented and should work;
    • Taunt
    • Occlude
    • Parry
    • Block
    • Redirect
    • Negate
    • Master Magic Shield
    • Magic Shield III
    • Magic Shield II
    • Magic Shield I
    • Deflect
    • Solomon's Coin Flip
    • Shield Master I

    please report any issues with them so I can get them fixed.

  • Reduced the amount of data being synced to the clients by a large amount
  • Fixed issue in the events system where events would not resume if a game was stopped and resumed
  • Fixed an issue in the Move validation to ensure that Champion moves were only changed if the Move action was used
  • added some messages for end user feedback
  • added more validation properties on cards